06
Devlog #6
June 14, 2026
How I Built 50 Unique Powers in 30 Days: Keyword System Part 1
In this devlog, we're tackling one of the biggest challenges yet: building a scalable Ability System for all aspects of the game that could live in data tables. I was racing against my newborn for this update, grateful to say it shipped before he did. Here's how the first part, the powers themselves, was accomplished. We'll take a wider look at the system in Part 2.