How I Built 50 Unique Powers in 30 Days: Keyword System Part 1


In this devlog, we're tackling one of the biggest challenges yet: building a scalable Ability System for all aspects of the game that could live in data tables.

06
Devlog #6
June 14, 2026

How I Built 50 Unique Powers in 30 Days: Keyword System Part 1

In this devlog, we're tackling one of the biggest challenges yet: building a scalable Ability System for all aspects of the game that could live in data tables. I was racing against my newborn for this update, grateful to say it shipped before he did. Here's how the first part, the powers themselves, was accomplished. We'll take a wider look at the system in Part 2.

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