THE JOURNEY

Building Hyper Vyper


Follow the solo dev behind Hyper Vyper as he navigates the highs and lows of building a kinetic cyberpunk roguelite shooter from scratch in Unreal Engine 5.

05
Devlog #5
May 9, 2026

Demo is Live: Movement Philosophy & The Building Blocks of Hyper Vyper

A reflective look at what makes Hyper Vyper tick. Walk through the demo tutorial and a philosophical discussion on modular movement design.

04
Devlog #4
May 6, 2026

First Demo Run: What Worked, What Didn't & What's Next

Taking the demo for a first run! Let's look at the combat systems — what landed, what needs work, and where we go from here.

03
Devlog #3
March 20, 2026

Game Philosophy, Powers, Progression & Where Hyper Vyper is Headed

Deep dive into the game's core direction: New player powers, the Hub and meta-progression system, map design intent, and the overall game loop. A window into the vision behind Hyper Vyper.

Preview
March 18, 2026

v0.19 Preview: New Map, Powerups & Visual Upgrades

A look at Hyper Vyper taking shape ahead of demo release — new map design, fresh powerups, an in-progress graphics pass, and early hub and progression systems.

02
Devlog #2
February 17, 2026

Map Overhaul & Level Design in v0.18

Tackling level design, one of the biggest creative challenges in game dev. A major map overhaul shapes how players move through the world, setting the stage for demo release.

Preview
October 4, 2025

Full Run: Boost, ADS & the Hyper Move System in Action

Watch Hyper Vyper in motion — a full run showcasing the Hyper Move Assist system, contextual boost sprint, and ADS.

Preview
April 13, 2025

Vertical Slice: Core Systems Running Together for the First Time

Hyper Vyper's core systems come together in a playable vertical slice. Combat, movement, builds, and traversal all running in one cohesive experience.

Preview
July 23, 2024

Look Dev, Game Loop & Melee Combat

Nearly six months in, the visual direction gets a serious pass, the gameplay loop tightens up, and melee combat enters the picture.

Preview
April 16, 2024

Ten Weeks In: It's Starting to Feel Like a Game

A milestone moment! Hyper Vyper is beginning to feel like a real game. Reflecting on progress, pivots, and the special space taking shape.

Design
April 4, 2024

Month 2: Making the Game Live in Data

Month two of the solo dev journey. Going deep on the unsexy but essential work of getting as much parameterized as possible. Leveling, AI encounter spawning, attributes, and game mode settings all hooked up to data tables for rapid iteration.

01
Devlog #1
March 5, 2024

Building the Foundation: Art Style Pivot, Weapons & AI Enemies

Month one of a solo dev journey. Here we document the first major milestone — pivoting on art style, getting projectile weapons feeling right, and bringing AI enemies to life.

By
THE LAST RESISTANCE

The burning heart beats resistance.