07 Devlog #7 June 24, 2026 How I Built 50 Unique Powers in 30 Days: Keyword System Part 2 Keyword System pt.2: how Data Assets now drive Hyper Vyper's Ability UI, making it faster to add new powers as the game grows. Read more →
06 Devlog #6 June 14, 2026 How I Built 50 Unique Powers in 30 Days: Keyword System Part 1 Building a scalable Ability System that lives in data tables, here's how the powers themselves came together in Part 1. Read more →
05 Devlog #5 May 9, 2026 Demo is Live: Movement Philosophy & The Building Blocks of Hyper Vyper A reflective look at what makes Hyper Vyper tick, walking through the demo tutorial and modular movement design. Read more →
04 Devlog #4 May 6, 2026 First Demo Run: What Worked, What Didn't & What's Next Taking the demo for a first run: what landed in combat, what needs work, and where we go from here. Read more →
03 Devlog #3 March 20, 2026 Game Philosophy, Powers, Progression & Where Hyper Vyper is Headed A deep dive into Hyper Vyper's core direction: powers, the Hub, meta-progression, and map design intent. Read more →
Preview March 18, 2026 v0.19 Preview: New Map, Powerups & Visual Upgrades Hyper Vyper taking shape ahead of demo release: new map design, fresh powerups, and an in-progress graphics pass. Read more →
02 Devlog #2 February 17, 2026 Map Overhaul & Level Design in v0.18 A major map overhaul reshapes how players move through the world, setting the stage for demo release. Read more →
Preview October 4, 2025 Full Run: Boost, ADS & the Hyper Move System in Action Watch Hyper Vyper in motion: a full run showcasing the Hyper Move Assist system, boost sprint, and ADS. Read more →
Preview April 13, 2025 Vertical Slice: Core Systems Running Together for the First Time Combat, movement, builds, and traversal all running together for the first time in a playable vertical slice. Read more →
Preview July 23, 2024 Look Dev, Game Loop & Melee Combat Nearly six months in: the visual direction gets a serious pass and melee combat enters the picture. Read more →
Preview April 16, 2024 Ten Weeks In: It's Starting to Feel Like a Game A milestone moment: Hyper Vyper is beginning to feel like a real game. Read more →
Design April 4, 2024 Month 2: Making the Game Live in Data The unsexy but essential work of getting leveling, AI spawning, and attributes hooked up to data tables. Read more →
01 Devlog #1 March 5, 2024 Building the Foundation: Art Style Pivot, Weapons & AI Enemies Month one of the solo dev journey: an art style pivot, weapon feel, and bringing AI enemies to life. Read more →