Month 2: Making the Game Live in Data


Month two of the solo dev journey. Going deep on the unsexy but essential work of getting as much parameterized as possible.

Design
April 4, 2024

Month 2: Making the Game Live in Data

Month two of the solo dev journey. Going deep on the unsexy but essential work of getting as much parameterized as possible. Leveling, AI encounter spawning, attributes, and game mode settings all hooked up to data tables for rapid iteration.

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